![]() ![]() Version Control: Updated styling of number of items in incoming changes category Shaders: Added: Pass.CompileVariant API now has an option to generate shader data for use by external tools.Scripting: Improved invalid ApiUpdater configs detection. ![]() Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ( 1325310) Window Management: Additionally opened windows open in fullscreen when Unity's window is in fullscreen ( 1386717) Window Management: "The requested page could not be found" is showing when opening Release Notes from "Help" ( 1376245) Web Platform: After Build And Run, Editor hangs on Shutdown on Windows ( 1388413) Web Platform: Profiler does not autoconnect on WebGL builds ( 1387279) URP Features: Getting Light artifacts in a Scene view with Spot Lights when Android Platform is selected in the Build Settings ( 1392965) UGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera ( 1394756) ![]() UGUI: Extra OnEnter and OnExit event calls when hovering over UI elements ( 1394226) Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree ( 1398133) Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) Serialization: Fix crash when setting an instance containing an empty list field in SerializedProperty.managedReferenceValue and then using SerializedObject.ApplyModifiedProperties. This was true only for asset bundles generated after an initial play mode session. Serialization: Fix crash loading asset bundles containing assets with editor only fields in play mode. Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ( 1345099) Scene/Game View: Camera resolution is set to default when opening the Editor ( 1378321) Scene Management: Undo crashes Unity with segmentation violation SIGSEGV ( 1385565) Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI ( 1356714) Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ( 1379762) Progressive Lightmapper: Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() ( 1389093) OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ( 1374768) Mono: Editor throws errors when building for WebGL on native Apple Silicon Editor ( 1399524) Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ( 1377915) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt ( 1374087) Kernel: Fixes invalid "System is running out of memory" error on macOS M1 laptops ( 1386242) IMGUI: Slider Min and Max Values become the same as the other Slider when selecting multiple Slider GameObjects in the Hierarchy window ( 1388196) (1386538)īugreporter: Bug reporter upload of report fails consistently with non actionable error message ( 1358568)Ĭustomer QA Onboarding: Unity Editor crashes when docking one EditorWindow to the side of a docked window ( 1397003)ĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12 ( 1344725) 2D: Clicking scale constraint button on 2D object doesn't apply constraint and throws NullReferenceException ( 1399997)Īnimation: Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1 ( 1390123)Īsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle ( 1391542)Īsset Import: Enables "Strip Bones" as the default for new assets. ![]()
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