But: there’s a quick way too, a brick through the window of heaven or a battering ram smashed against hell’s back door, which is dangerous and costly and, a lot of Deadwalkers agree, significantly more exciting. There’s a sensible way to get into every afterlife, which generally involves ritual, costume, and tricking whatever guardians or wards protect the place into letting them pass. The Deadwalker is there for players who want to double down on the wonder in Heart, and unlock unearthly spaces to explore and marvel at. These fractures are the afterlives of those people who’ve lived and died in Heart, or very good copies of them. It has a vested interest in keeping them alive until the conditions for their death are perfect.īACK DOOR TO HEAVEN is the Deadwalker’s core ability, and it lets them open portals into fractures – interdimensional landmarks that aren’t tied to any particular tier. What’s more, they’re followed around by their own death in the form of a monstrous spectre that only they can see – sometimes it helps them out of trouble, in order to protect its investment. It’s not always a good idea, but the Eight Heavens hold treasures and wisdom beyond the understanding of mortals, so they’ve managed to make a career out of it. Having narrowly escaped their own demise, the Deadwalker uses their tattered soul to break into the afterlife – and they can lead others there too. The walls between worlds are thin in the Heart, and the difference between life and death is simply a matter of perspective. The iconic Deadwalker is a gnoll, showing that the City Beneath has few of the prejudices or laws of Spire. The Deadwalker is one of the classes from Heart, our upcoming RPG.
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